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Settlers: new allies
Settlers: new allies









settlers: new allies

Tools have many more uses and so are much more important, with Hagedorn suggesting there's now a greater need to specialise your settlement early. The biggest changes sound like they've hit the economy, which has been deepened via reworks to tools and research. Other highlights are more in the vein of basic fundamentals: you can now save and load games, customise your controls, tell your military units to patrol or hold their position, and invite friends to private matches. He mentions a couple of small but impactful changes, like buildings claiming more surrounding territory when you place them, and there being more uses for food. Protecting players in the early game makes sense.

settlers: new allies

I've never dabbled with the Settlers, but I do associate the series with cosy base-building rather than high-octane pike rushes. "One of the most notable additions", says Creative Director Christian Hagedorn, is the introduction of neutral bandit camps that protect the roads between players on multiplayer maps. Come watch the trailer below to see what's new. Katharine quite liked what she played of the town-building RTS last January, but the devs decided feedback from their closed beta meant the game warranted more time in the oven, and thus a third major postponement since the game's original 2018 announcement. Now known as The Settlers: New Allies, Ubisoft's Settlers reboot is due to come out on February 23rd. It's been a bumpy road, but the new generation of plucky Settlers are at last approaching their destination.











Settlers: new allies